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A-Z Program Titles

10 Web 2.0 Marketing Techniques You Can Use To Attract New Prospects and Extend Your Reach

Adding Light to a Successful Brand: A Brightfuse Case Study

Beyond Publishing: Exploring What We Are Really Doing With Web Content

Building a Scalable XML-based Dynamic Delivery Architecture: Standards and Best Practices

Building Social Media, Personalization and Relevancy into Open-Source Websites using eZ Publish

Globalizing a CMS-based Website from the Ground Up: How to Design, Develop and Deploy a Website for an International Audience

I Know This Guy Who…: How to Use Your Online Content to be Found and Referred

Instant Brand Messaging: Writing To Be Clicked

Is He Crazy? The Printed Blog Story

It’s In The Mix: User-Generated Software Documentation - The FLOSS Manuals Story

Just Put That In The Zip Code Field…: The Ins and Outs of Content Modeling

Marketing Survival Strategies for the Attention(less) Economy

Personalization: A Multi-Dimensional Approach

Please Stop Talking about Yourself: Is Your Web Content Killing Your Brand and What to Do About It?

Situational Applications: Cost Effective Solutions to Immediate Business Challenges

Six Degrees of Collaboration

The Anatomy of a Personalization System: Three Case Studies

The New “No Rules” Of Online Marketing: How Social Media and Content Marketing Changes Everything You Know - And Nothing You Do

Usability Matters ... Or, Why On Earth Did They Design It That Way?

What Makes Them Click?: 5 Paths to Member Engagement

Who Put the Video in My Content? ...Or How to Become a Video and Rich Media Superhero

[Workshop] Engineering Web Content: A Workshop in Two Parts

Program

Usability Matters ... Or, Why On Earth Did They Design It That Way?

Speaker: Joern Bodemann
Time: 1:00 PM - 1:50 PM   Date: June 16
Track: Day 2 & Category 1

Modern content management systems offer a lot of functionality but only parts of it are used by the actual users. This is the same with almost all modern technological devices and software. This presentation shows the results of the e-Spirit usability research seen from a broad perspective. By using astonishing simple and very funny real word examples we show how the user expectation can be matched to software design. The results can be applied to all kinds of software.

Attendees will learn that:

  • Users are not looking for intelligent design of user interfaces but for “cool design” these days. What is “cool design” and why this has changed.
  • Users don’t have a usability “problem” with software, but with technology in general. That we as users have already accepted this in a lot of areas but not in the area of software.
  • What can be done about both.
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